The Opportunity
You would be an early Gameplay Engineer at a company that recently raised close to $20M. This is a rare opportunity to play a crucial role in building a highly ambitious multiplayer title from scratch, with funding from some of the best venture capital firms in technology, alongside a team of engineers from the Googles, Microsofts, Robinhoods, etc.
Potential Responsibilities
Your responsibilities can range from:
Collaborate with our game design and art teams to create prototypes and game design tools
Help deliver fun and engaging experiences for our players by iterating on internal and external player feedback
Be a force multiplier to the team: mentor junior engineers, push process or code quality improvements, and be a subject matter expert
Finish your mission and tasks with autonomy and be scrappy if necessary
Helpful Background Experience:
Familiarity with working with distributed systems and cloud infrastructure
5+ years of experience in engineering roles at a games company
Familiarity with modern programming languages such as Go, C#, C++, Python, etc.
Past experience or willingness to learn game and UI programming in Godot Engine
Love of games, especially creative games like Minecraft, MMOs like WoW Classic, or isometric action games like Hades
What Life Could Look Like:
You will be building a massively multiplayer role-playing game with fast-paced action combat
You will work in a modern software tech stack using Go, C#, Postgres, gRPC, Kubernetes, and an open source game engine (Godot)
You will work in a tight-knit engineering team, collaborating with designers and artists to deliver the most fun experiences possible
Who is Recruiting from Scratch:
We are a premier recruiting firm focused on helping technical talent connect with opportunities at innovative companies with significant funding from investors like Sequoia, Lightspeed, A16Z, and more.
Salary Range: $100,000-$180,000 base.
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